Killing Scouts.

Rambozo

11-04-2005 00:58:48

I don't see enough of it. early game scout killing gives you a big advantage.

Glance at your mini map often. The minute you see enemy colour flash go to the site if he's headed for your city garrison 2 citizens immediately. Yes, the scouts only get half killed and get away. Then they try scout your next city you do the same. Dead scout.

I've managed to do this dozens of times yet only had a scout killed by garrison once myself. Unless inadvertently being noob and having my scout run too close to cities I'm raiding. oops

Every time I get to take a shot at a scout I will. If I'm ruin scouting with troops I always halt to shoot at the scout in hopes he then comes close to one of my cities.

If the enemy has no barracks and loses their scout, that's really gotta hurt. ?

Iroquois Scouts are complete bastards and harder to kill. It's actually pointless trying this it takes 4 'run bys' if your opponent can micro and you rarely ever get that many early shots at 1 scout.
Iroquois scouts can also have the entire map scouted and be hiding in your town invisibly. This is AN ABSOLUTE BASTARD of a thing as the Iroquois can then raid wherever you don't have troops AND see your troops coming to retreat. I got 20 straight wins doing this type of raiding when Iroquois 1st came out and my kill ratio was ridiculous.

Scouts find scouts but can be killed by the first horse archer that arrives. lookout towers are a very good option when facing a raiding Iroquois opponent.

Scout Killers.

Light Horse. They take ages but if you click on the scout you want killed then shift click where you want your horse to run back to it will chase it halfway across the map, kill it, and return.

Horse Archers. They can't catch scouts but they kill them fast (3 shots, 4 for Iroquois?). Horse Archers and in particular the Gunpowder age units and onwards are useful to keep amongst your army to kill enemy scouts allowing spies in for a bribe. Other than snipers, no other unit picks scouts out of a mixed army like Horse Archers can. They also pick off Generals.

8)

AU_sims

11-04-2005 02:59:31

Ah yes, very good early game tip especially if you're Maya. Because of the propensity to lose scouts/forget them in critical situations I tend to put an outpost in my third city near where I'm attacking or by a vulnerable econ spot. They are harder to kill and you can't really misplace them. At 60 wood and only 10 seconds to build they are a bargain in classic-medieval, though they start ramping badly in cost once you hit GP (I think...).

Beertender

11-04-2005 09:14:02

I usually do it when raiding )

Not Important!

11-04-2005 20:00:21

I usually don't stop and go out of the way to kill the scout in a ancient raid..
1) The enemy knows you have a ancient raid coming... and it's best to go straight to his cities and try stop him from building a rax or raid him before he has troops built... after that you've accomplished your mission by making him produce troops and waste resources.
2) If you go after the scout.. you usually won't kill the scout since they are overall faster and you thus lose time that could used to raid (unless you raid with bantu since they run faster).
Just my two cents ... D

Beertender

11-04-2005 22:19:33

Remember your indians vs my americans? I believe i won that easily cause i killed your scout...

If its caught in a river you can do deadly damage with li/fa

Rambozo

11-04-2005 22:36:03

Thing is, it takes 2 goes to kill them. So if they run past infantry that's one.

Like I said. I don't see people killing scouts early game.

Quote "Remember your indians vs my americans? I believe i won that easily cause i killed your scout... "


The consequences are severe if you lose one. ;)

Beertender

12-04-2005 00:18:57

Ended in II With an army raid )

Not Important!

12-04-2005 20:22:10

Impossible, I retired a good 6 months ago... I don't think I've ever played you...

Rambozo

12-04-2005 22:34:59

unpossible!

Beertender

13-04-2005 09:17:14

so your not the facto then P

Anonymous

14-04-2005 00:49:03

useless tip vs good players. you can micro the scout in city fire so that he doesnt get a hit from a single arrow if done properly.

AU_sims

14-04-2005 04:40:50

yes, and in fact this extends to other things like horses/etc...like in most rts games arrows don't have ballistics (at least not city arrows) so zig-zagging can often save you from city/arrow fire.

Rambozo

14-04-2005 11:55:20

useless tip? Hmm, you must psychically know where the cities are.

Impress me again noobxxl. Might even give a toss about your opinion if you identified yourself.

Any idiot can dodge. If you're on top of my city and maybe building a farm at same time I WILL get a shot in. And you be making a rax and running by third city I WILL get another shot in.

When you hear the noise of scout under fire that's because it's already taken a shot. I shot at plenty of 'good players' scouts.

If you are watching your scout entire time and noone ever rax scouts in your games then you are correct! It's useless.

Great to have the experts here P

AU_Raider

14-04-2005 12:13:50

You're the bastard, not the Iraqi scout. Bastard.

AU_sims

14-04-2005 12:38:39

Well it's good to use the dodging but of course it's only common sense to shoot the scout when it comes by. come to think of it both actions are kinda common sense if uve been playing the game for a while shock

Anonymous

14-04-2005 13:21:04

[quote50a43562fe="AU_sims"]Well it's good to use the dodging but of course it's only common sense to shoot the scout when it comes by. come to think of it both actions are kinda common sense if uve been playing the game for a while shock[/quote50a43562fe]

exactly. on the other hand u loose vill seconds, and vs good players u loose em for nothing.
peeps who played vanilla (maya all over the place) know how to zig zag scouts out of every tc situation.

Rambozo

14-04-2005 13:51:52

1 city never kills them. but two might... I know some players are too fast but most aren't as fast as they think when hit 2-3 times by garrisoned cities and/or running past an archer or light infantry unit. That is my point.

I know it may seem stupid as folks just micro the scout out of there. But if you get 2-3 shots at them it's different. Then they have no scout and it was WELL WORTH IT.

Early game scouts don't die unless you try to kill them. And quite often, you can.

You may add a tower in classical, and its the one hit from that that finishes it. Or one hit from a HA, or light cav. All good. As scouting is so important, so killing scouts has significant impact. P

It's a choice, take the villy seconds or gamble on taking the scout. If I'm having a good micro day, I try get them.

AU_sims

14-04-2005 17:08:21

[quote2f7b8994f8="noobxxl"][quote2f7b8994f8="AU_sims"]Well it's good to use the dodging but of course it's only common sense to shoot the scout when it comes by. come to think of it both actions are kinda common sense if uve been playing the game for a while shock[/quote2f7b8994f8]

exactly. on the other hand u loose vill seconds, and vs good players u loose em for nothing.
peeps who played vanilla (maya all over the place) know how to zig zag scouts out of every tc situation.[/quote2f7b8994f8]

Well there's no reason NOT to garrison if a scout comes running smack straight by...and like humble said, if you hear the sound, u already got shot once already.